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Freelancer mods for ships battleships
Freelancer mods for ships battleships











freelancer mods for ships battleships

Changed: Rabisu (Nomad MK2 VHF) hitbox remade from ground up

freelancer mods for ships battleships

Changed: Shield bubble size standardized for VHF, removing discrepency between ships which either had small shields (e.g Lynx) or huge shields (e.g Guardian). Added: Standardized weapon and equipment hardpoint hulls were added to VHF hitboxes. Ships have own tech cell and old ships are no longer for sale (though remain usable). Added: New Core shipline, Silvertip (LF), Sawback (HF), Requiem (VHF) and Bonnethead (Bomber). Added mooring points to the unused test_nomad_dockport model. (Player Request) - Added lights to mark at least one quickdock point on all bases. Fixed: Syracuse (Cryer) having no turrets. (Player Request) - Changed: Added ship dealer to Morioka Base. Changed: Border Station Konstanz destroyed by Federalists. Changed: Elbe Border Fortress model added. Changed: Planet Nuremburg made undockable due to dark matter storm. Changed: Krefeld Base received a new model. Changed: Planet Tangier changed to Coalition IFF. Changed: Wuppertal Refinery changed to Junkers IFF. Changed: Tholey Station changed to Hessians IFF. Changed: Raubling Station changed to Federalists IFF. Changed: Passau Outpost changed to Federalists IFF. Changed: Ingolstadt Station changed to Junkers IFF. Changed: Cruiser Schwarzwald moved within Thuringia. Changed: Battleship Bayern changed to Federalists IFF and moved within Thuringia. Changed: Viernheim Base (Red Hessians) destroyed. Changed: Olpe Border Station (Rheinland Police) destroyed.

freelancer mods for ships battleships

Changed: Battleship Koblenz (Rheinland Military) destroyed. Changed: Battleship Fes (Corsairs) moved to Omicron Gamma. Changed: Battleship La Fierte (Defense Forces) moved to Zurich. Changed: Battleship Karlsruhe (Rheinland Federalists) moved to Zurich. Changed: Battleship Altenberg (Rheinland Military) moved to Stuttgart. Changed: Battleship Schwerin (Rheinland Military) moved to Frankfurt. Added: Atmopsheric entry point to Saarbrucken (Hessian) in Cologne. Added: Rokslide Research Station (Hessians) in Omega-55. Added: Battleship Zuschen (Hessians) in Stuttgart. The new zone is equidistant between Imperial and Federal dockpoints, factoring tradelane traffic. Changed: Munich Aluminum ore mining zone moved to Frankfurt, into the Hausenfeld, sector F-5. (Player Request) - Changed: Planet Curacao docking ring no longer on fire. (Player Request) - Changed: Planet Gran Canaria, Porto Novo changed from Corsairs to Neutral, allowing all parties to dock. Changed: Core NPC patrols given the new ship line. Changed: Trade Lane from Planet New London to Kensington Shipping Platform fixed. Changed: Exeter: Moved Planet Sidmouth, Lanzarote base to G5, moved Dublin JH to FB, Poole JH to D2, Omega 52 JH to F2/3. Changed: Red Hessian NPCs added to Zurich. Changed: Confederal Gallic Defense Force NPCs added to western Cologne. Changed: Gallic corporate NPCs removed from western Rheinland. Changed: Rheinland corporate NPCs removed from western Gallia. Changed: Virginia has been completely overhauled and now has a jump gate connection to Alaska. Added Rheinland Federalist NPCs to Munich, Frankfurt, Thuringia, New Berlin and Hamburg. Changed: Removed Corsairs from list of Enclave allies. Changed: Republican Shipping is now Imperial Shipping. Changed: Rheinland Federal Police is now Rheinland Imperial Police. Fighters are very much missle based and quite a joy to fly but are also very fast so do take a little time to master in a dog fight.- Changed: MND IFF is now Rheinland Federalists IFF, allied to Bundschuh and hostile to Rheinland lawfuls except ALG. Our battles mostly were of Capital ships and Fighters.

#FREELANCER MODS FOR SHIPS BATTLESHIPS MOD#

TNG is a very different mod from many other mods that currently have any sort of player base. Eventually some of us started to return to attempt to bring Aurora back! We also did start to make our own Aurora Mod after we were finished with our addon but sadly that fell apart when our lead dev disappeared out of the blue and a host of other issues the other being the fact that the server's owner lost his wife to cancer and could not carry on to provide the players with the awesome gaming experience we were accustomed too. With a talented modding team and the experience behind our backs we developed the plasma server operator for our server as well. Here's all the information you need to connect :)Īurora was one of the last standing TNG servers that ran for a good 10 or more years. Thought it would be a good idea to publicly announce that we are currently back! We have been gaining quite a few new members recently server has 10 people online currently.













Freelancer mods for ships battleships